

3D Art
3D art lets me transform my concepts and 2D art into something immersive and ready to include in projects such as animations or games.
I have experience with modeling (hard surface and sculpting), texturing, rigging and node FX. Programs used are Autodesk Maya, Blender and ZBrush.
Olive: Creature Model
ZBrush sculpted model of a four legged fantasy creature. Hand painted surface texture to give a stylized 2D look on the 3D surface.
Gas Station Interior
An interior scene modeled in Maya for a student capstone animation "Vacation". Textured to fit a cartoony, colorful 80's vibe. Includes details used in the animation such as postcards, snacks and maps.
Portrait Model
Hard surface modeled and re-topologized in Maya. Textured using a painted image on UV as well as experimentation with the Maya Toon shader.
"Cheezy" Character
Modeled using Maya and Blender then textured with Toon shaders to create a fully 3D cartoon character. Rigged to be ready for animation.

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